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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Skia Aumer wrote: Cyrus Tybalt wrote: Being unable to catch up has more to do with financial capital and assets. ... This phenomena is of course very natural since they game mechanics look the way they do. But the sad part is that it kind of...
- by Cyrus Tybalt - at 2016.06.05 15:08:53
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Rek Seven wrote: The point is, you can only train a skill to level 5... So when people say "you can never catch up with older players", this simply is not true. If you pick any ship and decide that you want to have perfect skills for that shi...
- by Cyrus Tybalt - at 2016.06.05 11:40:23
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Moac Tor wrote: Has anyone checked to see if dailies have actually increased active user count? Personally I have actually been slightly less active since dailies were introduced due to loss of of enthusiasm for the game. I've only managed to ...
- by Cyrus Tybalt - at 2016.06.05 11:27:32
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4. [NEW MODULE] Autodestructive cargobay - in Player Features and Ideas Discussion [original thread]
Boarding actions is what Dust 514 should've been about, amd whatever EVE FPS that CCP decides to develop should be about as well.
- by Cyrus Tybalt - at 2016.06.02 13:13:07
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5. UI Scaling - in Player Features and Ideas Discussion [original thread]
I second all points. The UI-scaling and font size options is pathetic at the moment and needs to be adressed. If you includeba font size optionb in the chat window, why the hell would you lock font size in pretty much every other window? Makes n...
- by Cyrus Tybalt - at 2016.06.02 11:04:06
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
elitatwo wrote: Cyrus Tybalt wrote: Can't compete with much higher ISK players. New players are likely to quit the game because of these issues... So can't the "veteran". quoting the wrong guy there mate.
- by Cyrus Tybalt - at 2016.06.02 09:46:04
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7. [NEW MODULE] Autodestructive cargobay - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Nana Skalski wrote: More cargospace if for more stuf that would be destroyed. Do you think that gankers would still gank those, I think that CODE would, and that would be so fun to watch. In the spirit of EVE, assuring th...
- by Cyrus Tybalt - at 2016.06.01 19:26:58
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8. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: Cyrus Tybalt wrote: They should've used a similar model to Dust 514 with a pool of bonus SP that you can accmulate during the month doing various activities at your own lesiure. Dailies suck, plain and simple. Don't c...
- by Cyrus Tybalt - at 2016.06.01 16:03:23
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9. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Ronin Stasarik wrote: In my opinion..... Getting new players into EVE creates content for all of us. Either directly as in more contact with players via PVP or chatting; or indirectly as in more players subscribing equals more money for CCP whi...
- by Cyrus Tybalt - at 2016.06.01 15:59:14
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10. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Change the bonus SP to be more similar to the Dust 514 model, where you get a set pool of bonus SP to earn every week or month doing certain acivites. (like killing rats) You're already fine with players possibly earning 300.000 bonus SP per mont...
- by Cyrus Tybalt - at 2016.06.01 13:15:08
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11. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
They should've used a similar model to Dust 514 with a pool of bonus SP that you can accmulate during the month doing various activities at your own lesiure. Dailies suck, plain and simple.
- by Cyrus Tybalt - at 2016.06.01 11:31:36
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12. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Jessie McPewpew wrote: Cyrus Tybalt wrote: Jessie McPewpew wrote: [quote=Serendipity Lost] What specifically can't you do in the other marauders that you can do in the paladin?[quote]. Compared to other battleship classes, the marauder...
- by Cyrus Tybalt - at 2016.05.31 20:19:48
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13. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Jessie McPewpew wrote: ShahFluffers wrote: Quote: I understand clearly why the Paladin has more capacitor amount but in the case of marauders, the paladin is still far and away more cap stable... Quote: the paladin is still far and...
- by Cyrus Tybalt - at 2016.05.31 20:18:32
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14. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Jessie McPewpew wrote: [quote=Serendipity Lost] What specifically can't you do in the other marauders that you can do in the paladin?[quote]. Compared to other battleship classes, the marauder class has the amarr ship having better base capa...
- by Cyrus Tybalt - at 2016.05.31 17:47:44
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15. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: What specifically can't you do in the other marauders that you can in a paladin? Wondering the same thing. I had no problems tanking damage or dealing damage against sleeper rats in a Vargur.
- by Cyrus Tybalt - at 2016.05.31 15:58:20
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16. How bad would "first person shooter" EVE be? - in Player Features and Ideas Discussion [original thread]
It would suck. Remember that the smallest combat ship class in EVE is a frigate. (even in the real world, frigates are pretty big shipwise, and you don't control them or their weapons in "first person mode") Your idea sounds more like fighter co...
- by Cyrus Tybalt - at 2016.05.31 12:48:40
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17. Decrease war Dec price - in Player Features and Ideas Discussion [original thread]
Solution: restrict wardec's to the same interval as neural remaps: once a year (Faction Warfare excluded) That way we can keep the real warfare out in null, low and w-space where it belongs. Que crying highsec wardec-abusers outrage and tears...
- by Cyrus Tybalt - at 2016.05.30 16:57:46
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18. Bring back the eve jukebox! - in Player Features and Ideas Discussion [original thread]
Oliver Ward wrote: https://soundcloud.com/ccpgames and https://www.youtube.com/playlist?list=PLjUIsFRB7vF5Hoy9nmlydnKZWyJT8EdbN I'll repeat: I don't want to be forced to running a seperate player in the background to be able to hear "in-ga...
- by Cyrus Tybalt - at 2016.05.30 11:20:33
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19. Bring back the eve jukebox! - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Cyrus Tybalt wrote: Lugh Crow-Slave wrote: also you know you can turn the dynamic music off and have all the songs play where ever you are right? It's not all the songs. I've tried it. The shuffle order seems to...
- by Cyrus Tybalt - at 2016.05.30 11:16:15
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20. Industrial Contract Option - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: But courier contracts don't take extra dev time to add considering they are already here. So basically, your whole argument really bottles down to: "I want the devs to focus on my ideas over yours, therefore I will di...
- by Cyrus Tybalt - at 2016.05.29 19:45:11
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